Dragon Ball Z for Kinect Review

Very Repetitive Battles
Sure, doing all sorts of stances that your favorite DBZ characters makes you look cool and all powerful but it will only last a short time. One of the big problems I’ve found within the game is through its repetitive battles. From start to the beginning, all you will be doing is doing the same punches you’ve been practising and mastering. While it is fun for the first thirty minutes, you will realize right away that nothing new is going on anymore as the moves that you are doing are all the same. I bet that after a couple of matches, you will grow tired of the game and decide to simply stop and never play it again. This is where the novelty and the fun factor quickly runs out.

Flaky Motion Controls
Another problem that plagues Dragon Ball Z for Kinect is the flaky motion controls. While the game gives you the perfect chance to bring back your inner childhood and do the kamehameha stance, you will be disappointed to find out that the Kinect will not be able to capture all of your movements in an instant. At times, the camera will be responsive while most of the time it will not work and won’t be able to notice any of your movements. With the majority of the Kinect games carry flaky motion sensing controls, Dragon Ball Z for Kinect is among them and those that play it will get annoyed right away when you keep doing punches and you realize your character on screen is doing all sorts of crazy movements.

VERDICT

Fans hoping that Dragon Ball Z for Kinect will revolutionize the series with the power of Kinect will be disappointed. The developer tried to implement a great idea in DBZ Kinect, but the overall concept fails to deliver, since the motion sense controls aren’t accurate, and the gameplay itself is lackluster, causing the battles to feel repetitive quite quickly. However, if you’re a diehard DBZ fan, you might still be able to enjoy the quick and cheap fights while they last. A cheap thrill rental should suffice for DBZ fans, but anyone else should avoid this game completely.

[Editor’s Note: Dragon Ball Z for Kinect was reviewed on the Xbox 360. The game was provided to us by the publisher for review purposes.]