Dead Island Gets Day One Patch, Details Revealed

With Dead Island so massive, it would be impossible for the game to be perfect right at launch. Therefore, when you pick the game tomorrow, a day one patch will be available for download.

Below are the list of fixes that Techland will implement on the new patch. Some of the fixes that you will find below really helps the game be smoother.

For those who are still on the fence in buying Dead Island, check out our review.

Dead Island Day One Patch

Fixed map synchronization when player joins during map load.
Fixed saving player re-spawn position when playing in co-op mode.
Fixed occasional inability to complete sidequests in Laboratory.
Improved enemy awareness (zombies).
Fixed occasional bug with NPC’s hands bend (IK)
Fixed spawning enemies in some quests after joining co-op game.
Fixed showing locations on invisible NPCs.
Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
Fixed displaying gather rings near some doors.
Fixed enemy reaction to fire.
Fixed enemies’ health and stamina bars in co-op.
Fixed filtering of games in lobby.
Volume of pickup’s engine has been increased.
Fixed a number of issues causing game instability.
Fixed the switching of maps upon player death.
Fixed enemies unable to reach the player on some arenas.
Thrown items cannot be picked up by co-op players for five minutes.
Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
Fixed animation glitch when trading with team members.
More than one player can use a ladder at the same time.
Fixed stomping execution animation when target’s attacked by a second player.
Fixed the infinite respawning of shooting enemies.
Fixed not hiding menu if players die inside a vehicle.
Fixed item level calculation when playing New Game Plus.
Added information about players requesting pause in co-op.
Fixed A.I. animation glitch after fast-traveling or using a map portal.
Added distinction between quest checkpoints and other types of saves.
Fixed bug causing all inventory to disappear.
Fixed reloading and kicking. After the clip goes in, the reload is a success.
Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
Health regeneration is disabled during grabs.
Focus on items in shops not changing after selling or buying.
More HP for NPCs in escort missions.
Butcher enemies won’t spawn at all during escort missions (hooray!)
Fixed tracking after loading checkpoint.
Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

7 thoughts on “Dead Island Gets Day One Patch, Details Revealed

  1. “Thrown items cannot be picked up by co-op players for five minutes.”

    WTF is that shit?? why the fuck would we not be able to pick up a weapon that was just thrown? it makes no logical sense. oh, someone just threw that, we can’t pick it up again for 5 minutes, who the fuck wants to wait that long to pick it up again?

  2. What it exactly means is this; The thrown weapon belongs to the player who trew it, right? So he’s the one who can pick it up immediately after throwing. So no one else of the co-op players can pick it up (unless the weapon is not picked up by the person who it belongs to within the 5 minutes. That’s fair play.

  3. I assume that’s one of the reasons in the list of twenty above why there’s a patch on the first day eh?

  4. I would really like to see in future Patches is changing of time, like DAY and NIGHT, can you Imagen Dead Island at Night!! that would be awesome! and creepier. please! if anyone from TECHLAND reads this, please take this as a consideration.

  5. a patch released the same day the game is released with 37 fixes by my count?? 37 fixes?? so i ask what else needs fixed and when is the patch to fix the patch coming.??
    my days of pre order and release day purchasing is over. i now wait until the game is patched ,if the patches work,wait for reviews,and if the game is not a crap port to the ps3.
    a big selling point for me is the weapons featured in dead island . i want a shot gun and plenty of ammo and not a bat that breaks after killing 5 of the 100 zombies that want me for lunch like in dead rising 2.

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